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If I have a rigged character in Blender and use Animation Nodes add-on to create a walking and a running animation. Can I export that character with those animations to Unity3D? If so, is there any documentation on how to do that? Thank you.

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  • $\begingroup$ Try using bake action $\endgroup$ – sambler Nov 15 '17 at 8:40
  • $\begingroup$ How do you create those "animation" in animation nodes? $\endgroup$ – Omar Emara Nov 15 '17 at 15:48
  • $\begingroup$ Not sure what you mean @sambler. $\endgroup$ – davomcdavo Nov 15 '17 at 21:47
  • $\begingroup$ @OmarAhmad you'll see in the original question that there is a link. When you click on that link you will be taken to the github page of the add-on, it's a powerful animation tool. What I'm trying to find out is whether the animations created with that add-on can be exported into Unity3D, thanks $\endgroup$ – davomcdavo Nov 15 '17 at 21:48
  • $\begingroup$ I'm not certain that it will bake the result of animation nodes, but the bake action can turn constraint based animations into keyframes that can be exported. If it does bake the animation you have done then you can export it to unity. $\endgroup$ – sambler Nov 16 '17 at 5:25

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