I'm currently modeling a stadium for a game and am trying to find a quick way to get all the rows of seating to share a UV image. Each plane is the same height but differs in length, but I can just have the UV image repeat itself for longer planes.
Here you can see how I'd like each plane to land on the UV map, obviously differing in length.
I've just did a smart unwrap, but it lays them all out without overlapping. Is there a way to have them all overlap in the UV without having to painstakingly move each one by hand into the correct area? Even if they were all along the same X plane, not overlapping, that would work fine. Just now, they're stacked with spacing in between them which throws off most of the rows of seats, making them cut in half or floating and other issues.
Any help is greatly appreciated!