0
$\begingroup$

enter image description hereenter image description hereI didn't know how to describe my problem in the title, so I'll try to do it here. Below I have a project. I needed to take a small piece from the middle of the object, and I couldn't get sculping to work, so I just used knife tool and excruded after I had created what I wanted.

Now, when I'm finally rendering, I'm getting unwanted things on the render result, caused by these extra verticles. Is it possible to remove them? I tried making the holes new objects, but that didn't really work.

Oh and, with 'verticle', I'm refering to the line that connects the hole into the rest of the object.enter image description here

http://www.filedropper.com/blend1 (a link to the blendfile)

$\endgroup$
9
  • $\begingroup$ can you show the render result? $\endgroup$
    – yhoyo
    Nov 13, 2017 at 12:37
  • $\begingroup$ Added to the post $\endgroup$ Nov 13, 2017 at 12:40
  • $\begingroup$ thanks for update. Can you specify in the image which borders you want to delete? Is there a possibility to share the file? $\endgroup$
    – yhoyo
    Nov 13, 2017 at 12:48
  • $\begingroup$ I put the .blend into the main post now. Just the two lines that are going out from the hole towards the body. Oh and this is just a school project where I need to show rendered pictures, so if somebody has an idea how to fix the crappyness in rendering by changing texture mapping or whatnot, I'm fine with that, too. $\endgroup$ Nov 13, 2017 at 12:55
  • $\begingroup$ where is the vertical its clean mesh pasteall.org/pic/index.php?id=120329 $\endgroup$
    – atek
    Nov 13, 2017 at 12:56

1 Answer 1

0
$\begingroup$

The top and bottom vertices are missaligned.

Select all the top vertices and tyoe these letters:

s , z , 0 "Numpad zero". Not at the same time.

This will aling all these vertices in the Z axis.

Repeat these steps at the bottom vertices.

See the image below:

enter image description here

$\endgroup$
1
  • $\begingroup$ Thanks, this was it. I was wondering why it would have render issues cause of those verticles.. $\endgroup$ Nov 13, 2017 at 18:41

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .