0
$\begingroup$

I'm learning Blender and have done some tutorials amd now I'm trying to create my own scene. I'm trying to create a simple 3D-model of Pac-Man with only black eyes and the mouth but it's more difficult than I thought. The trouble is the mouth. I've seen some tutorials using boolean modifiers with a simple triangle shape on a sphere, but I get a jagged edge on the mouth. What would be the easiest way to create my Pac-Man model without a jagged edge on the mouth? I saw Blender Guru's tutorial on the anvil where he cleaned up his mesh after using Boolean, but it's a lot of work with a sphere and possible a lot of N-gons and other weird shapes. Any good ideas? I'm trying to recreate this simple model in 3D. enter image description here

$\endgroup$
3
1
$\begingroup$

I would make a uv sphere, cut out the remaining vertices of the mouth and then unite everything .. I would add an additional uv sphere to the eyes and apply a mirror modifier. and for the black edges in the render I would use freestyle

you can download the file

wire

packman result packman result 2

If you want to animate the mouth maybe the process will be different

$\endgroup$
1
  • $\begingroup$ I believe that I have an answer that uses curves to allow animating of this shape using curves instead of mesh objects. I'll wait for it to re-open to post the answer. $\endgroup$
    – 3pointedit
    Nov 13 '17 at 13:24

Not the answer you're looking for? Browse other questions tagged or ask your own question.