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This question already has an answer here:

I am somewhat new to modeling but I have done uv's a few times before, but for some reason, I can't get it to work right this time. I have marked seams and set up a blank texture but when I unwrap (using the basic "unwrap") it comes out really strange, with most of the islands being a diamond shape.(Edit) I have deleted all seams and started from scratch and the same problem persists so it cant be from modifying the mesh after the uv is made. Example[![][1]]2

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marked as duplicate by Denis, cgslav, Timaroberts, dr. Sybren, iKlsR Nov 23 '17 at 1:10

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  • $\begingroup$ Attach your file here blend-exchange.giantcowfilms.com to inspect whats the problem is $\endgroup$ – atek Nov 13 '17 at 2:09
  • $\begingroup$ The vertices in your uv map are pinned, did you try selecting them in UV editor and unpin with Alt+P? $\endgroup$ – Mr Zak Nov 13 '17 at 19:41
  • $\begingroup$ @MrZak This fixed the problem, thank you so much! :D $\endgroup$ – Lord-Wolf Nov 13 '17 at 19:46
  • $\begingroup$ blender.stackexchange.com/questions/42807/… $\endgroup$ – Mr Zak Nov 13 '17 at 22:11
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The problem was that I had pinned vertices(They are red when pinned), the fix was as simple as selecting all vertices in the uv editor and pressing Alt-p. Thank you so much, Mr Zak for bringing this to my attention.

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Yo it might be because there are so many curves on your mesh , you can unwrap it , try cube projection sometimes it help me out for applying texture , otherwise you might have to mark your seam on 2 part ( front and back ) might be more easy too

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  • $\begingroup$ Adding more seams doesn't seem to help and cube project breaks it up too much. $\endgroup$ – Lord-Wolf Nov 13 '17 at 5:51

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