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Intended rotation

Hello, i have this model that i am trying to program on BGE, as you can see in the first gif the claw is rotating correctly on Y axis, but when i move the sphere to a non 90 degree angle on the z axis the claw rotate very weird(i know that is intended to do that due to how the program handles the space), how i can make it rotate straight on the Y Axis like the first gif even when its not in a 90 degree on Z axis?. PD: Sorry for my English, i am from Chile South America

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Just hit the axis key twice instead of once. This will make it rotate in local instead of world space.

(P.S.: Your English is perfectly fine. Also, just as a helpful tip—if you need an exact rotation, you can always type numbers instead of dragging the mouse.)

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  • $\begingroup$ Not working :/ , i want it to rotate exactly as the first gift, if i am in 45º in Z axis, is still rotating weirdly in the y or x axis, i want to make it rotate like if i were on 0 º on the Z axis, straight claw up and down $\endgroup$
    – Yasef
    Nov 12, 2017 at 22:44
  • $\begingroup$ Whoops, gave wrong directions. Hit the axis key twice, not the R key. (Updating answer now.) $\endgroup$
    – SilverWolf
    Nov 12, 2017 at 22:52
  • $\begingroup$ OH its working :D, thank you so much, another small thing, how i can define it on the script to rotate on local instead of world space? $\endgroup$
    – Yasef
    Nov 12, 2017 at 22:59
  • $\begingroup$ obj.applyRotation(Vector,local=True) api reference $\endgroup$ Nov 13, 2017 at 5:32

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