# Straight rotation on non straight Axis

Hello, i have this model that i am trying to program on BGE, as you can see in the first gif the claw is rotating correctly on Y axis, but when i move the sphere to a non 90 degree angle on the z axis the claw rotate very weird(i know that is intended to do that due to how the program handles the space), how i can make it rotate straight on the Y Axis like the first gif even when its not in a 90 degree on Z axis?. PD: Sorry for my English, i am from Chile South America

• obj.applyRotation(Vector,local=True) api reference Nov 13, 2017 at 5:32