I am new to Blender and digital sculpting, I've only been at this a month or so. Thus far I've been unable to find a good resource regarding painting digital sculpts that will be used for illustrative purposes. Therefore I do not wish to make low-poly versions. Attached are a few busts I've created of some of my characters ranging from caricature, fantasy as well as cartoon. I'm looking for an efficient way to paint these for rendering in Cycles. Does anyone have any recommendations as to best-practices for painting high-poly sculpts that will be used for digital illustration and not gaming? Is there a some additional software I could get for this purpose?
Thank you in advance for your help! Best regards, David Mansch www.mansch.com