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I am working on a game and this happened. I have a Cube with an array modifier. When i view my level in the viewport it looks ok but when i press "p" it looks like the Normals are inverted(which is not the case).

Does someone know what the problem could be?

Left: Viewport ____ Right: Blender Game Engine Render

Left: Viewport     Right: Blender Game Engine Render

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Never mind I found the solution You just have to set the Alpha Blend to Alpha Clip in the Material Options.

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  • $\begingroup$ Do you even use alpha? $\endgroup$
    – Monster
    Nov 13, 2017 at 8:34

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