I have a texture image that I wanted to place on the outside of an object (boolean intersection between spherical shell and angular wedge). Unfortunately, when I do this, I get blurring only in the horizontal direction and nothing in the vertical direction. It is possible this could be from a UV mapping issue. I am very new to this and thought that I had UV kind of figured out but I could be wrong. Here is an image of the poor result:
I have tried to use the information contained in the following post:
The following are my shader setups for the ring:
Just Image Blur Node
As an aside, for some reason, the image blurring fails to work at all when I pack the image. Any help on that would be great as well. Below are the blend file and the necessary image.
After I used the pack all to blend file from the 'File' menu, I think the images got correctly packed so that the blurring still works, but it is still incorrect. The updated blend file is below: