How can I push an object in a straight line with another object in the game engine? I made both objects dynamic, but when I push the object it moves in a random way. So how can I make it move straight?
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$\begingroup$ Related: blender.stackexchange.com/q/6115/599 $\endgroup$ – gandalf3♦ May 16 '14 at 18:13
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Your collision bounds on both objects are a sphere. Under the Physic tab check the button for "Collision Bounds". Now assuming you two objects are cubes, the cube collision bounds will work fine.
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2$\begingroup$ @mar_dim if that answered your question mark the answer as accepted (check mark button under the arrows) $\endgroup$ – David May 15 '14 at 19:10