Does using dyntopo in sculpting mode give the best results? When is dyntopo the most necessary? Can you make your mesh revert to less vertices after using dyntopo? basically a smoother surface, the way it looked before checking dyntopo?
I also got a warning message saying "Dyntopo will not preserve vertex colors, uvs or other custom data." And another one saying "Keeping the modifiers will increase polycount when returning to object mode."
I will appreciate any advice.