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I am trying to create a node tree that builds a 3D matrix of 10x10x25 spheres. With the node tree shown below my cpu is at 100% at all times. Am I asking too much of it or is there a way to reduce the drain on the processor. I am using the latest 2.79 version of Blender on Ubuntu 17.10 Thanks!

node tree image

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In default settings, AN rebild scene "always", that means that AN invoke your set up as many times as it possible.

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Instead of this, try the setting, whan AN will be invoke nodes only if something changed:

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It's more friendly for CPU, and faster for workflow..

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