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I find it difficult to understand that there are two users of that mesh data in my blend file.

How can I clearly track the user of a block of data in Blender?

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First, deselect all.

You can then select all users of (eg) a mesh by right clicking that mesh in the outliner then clicking "select linked":

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It should work with any linked item as materials, etc.

Then if you switch the outliner to "selected", it will list just all linked users.

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bring now able to look at your file, it seams really weird...

you have 1 scene, and bender reports 1 object, but in the datablocks you have 188 objects... how many should it have in your goal?

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and you "only" object has currently one of dozen other meshes...

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could it be that this file has issues due to a "troubled" history..?

I tried appending only this object from your file (all 188 objects are still there) to a blank new file, and it works well now, and its mesh has only 1 real user, as it should have been...

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  • $\begingroup$ Thanks for the reply. But that doesn't work for my files. Only one object in my scene is still selected. I have attached a blend file for you. Please check my file. $\endgroup$ – J. SungHoon Nov 8 '17 at 12:25
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    $\begingroup$ I updated my answer... $\endgroup$ – m.ardito Nov 8 '17 at 12:53
  • $\begingroup$ OMG...Yes I did a lot of work in this scene. But I knew that Blender would delete the data it did not use when closing the file. Why dose the blend file has leftover residue data? What habits do I have to prevent this from happening? $\endgroup$ – J. SungHoon Nov 8 '17 at 13:14
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    $\begingroup$ I tried appending objects from your file into a blank new file, it works, objects are all still there... you could do the same, either import in the new file only what you need, or as they are many, import a bunch of them and delete what should be gone. Then import others, and continue until your new file is OK. $\endgroup$ – m.ardito Nov 8 '17 at 13:33
  • $\begingroup$ updated answer again $\endgroup$ – m.ardito Nov 8 '17 at 13:38

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