How can I mirror my weight painting to the opposed side of my character? I know that there is Mirror function, but it doesn't assign the weight to bones on the opposed side. Can I do it manually?
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The mirror modifier takes weights into account:
In Weight Paint mode you can edit the weights they would be applied symmetrically.
Select group you want to edit
Click the dark down_arrow to its right
"This is working for one bone, but I need mirror skin to opposed side, so there is another bone, not same. "
In my experience the mirrior modifier won't create vertex groups for you. If you have a vertex group named Arm_Right you need to add a new vertex group and name it Arm_Left before you use the mirror modifier.