Sorry if this is a repeat. I've had a lot of trouble explaining or putting this into words. Basically, I want to make an animation with a transparent background, but I want it to render with the appearance of the Material Viewport. I've been told that OpenGL is the best way to go about this, but I can't find any options for transparency in cycles for OpenGL.
I was able to create a transparent background in the typical Rendered view, but not in OpenGL. If there's a way I can replicate the "Material" appearance in the default rendered view, that also works!
Thank you so so so much in advance, this has had me puzzled!