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I'm trying to recreate this effect:

enter image description here

I've managed to deform a cylinder to get the wave effect like so:

enter image description here

However, I'm not able to evenly add the particle objects since my emitter does not have even faces. A noob-friendly guide to adding the particles on the surface evenly would be extremely apprectiated! Thanks!

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  • $\begingroup$ You could create one more mesh and shrinkwrap it atop of this one, Remesh modifier could be used there to ensure more even topology. Still that looks more like parametric modelling, e.g. Sverchok addon $\endgroup$ – Mr Zak Nov 6 '17 at 19:54
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Final:

Final

You can make it with Ocean Modifier (it will keep mesh evenly distributed) and Particles System.

Ocean Modifier:

Add Ocean Modifier to any mesh (could be Plane). And literally just play with settings until you will be satisfied. I've marked my settings for this example.

Remember to check how much Verts your mesh contain as this will be important in Particles setup.

Do this in Wireframe view to see density of the mesh.

ocean

Particles:

Add Particle System to your mesh.

Set Start/End to 0 and Particle Number to match mesh Verts count. Sometimes Blender will leave a gap (I don't know why) you can fix this by adding one more Particle. In this example it's ok, but with earlier try I've needed to increase it by 1.

Check Use Modifier Stack, this will allow to use mesh generated by Ocean Modifier.

Add to the scene mesh you want to use as a render object. In this example it is simple IcoSphere. Select it under Render tab > Dupli Object.

particles

Final thoughts:

You can manipulate Ocean Modifier after adding Particle System. Just remember that changing Resolution or Repeat X/Y will change Verts count and then you will need to change Particles Number accordingly.

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If you want to store the shape you already have, just change the emitter type to grid, increase resolution value and make sure that none of the random values is switched on. enter image description here

Here is a mesh a made

enter image description here

A the result

enter image description here

Remember to turn off gravity and normal values so the particles will stay in place enter image description here

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