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I'm working on an augmentation app.

I created an object, uv mapped and applied material (lambert). After that the baking process,saved the images that I baked and applied textured in gimp.

Applied textured image to the object and when i rendered in blender the textured topology is good, but in app when i'm rendering texture is getting distorted.

I don't understand where I made mistakes please suggest to me correct procedure. i exported my object to .obj format.

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  • $\begingroup$ Welcome to Blender Stack Exchange. Can you provide some screenshots. Details re "the app". $\endgroup$
    – batFINGER
    Nov 6, 2017 at 7:35

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Try Ctrl+A "Apply rotation and scale" before exporting, if it doesn't work try reimporting the .obj in Blender and analize what happened. If you still can't figure out, upload your file.

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