I'm working on an augmentation app.
I created an object, uv mapped and applied material (lambert). After that the baking process,saved the images that I baked and applied textured in gimp.
Applied textured image to the object and when i rendered in blender the textured topology is good, but in app when i'm rendering texture is getting distorted.
I don't understand where I made mistakes please suggest to me correct procedure. i exported my object to .obj format.