I was doing my best to follow this tutorial from the Blender Guru, but, alas, 8 minutes in I've run into a real spot, a few moments after this spot in the video.

I can only hide the selected, not hide all BUT the selected. (Edits then effects ONLY the selected vertices.) I know, there is a way to invert selection, but it doesn't look like he does this.

Also, what does he mean do he says, "This is not perfectly aligned..."


4 Answers 4


You can hit Shift+H, this works for all areas of blender which support hiding (editmode, uv-editing, sequencer... etc).

In Blender, if you know the the basic action a key is assigned to such as (hide H), you can try different combinations with Shift, Ctrl or Alt to often perform the inverse.

  • 1
    $\begingroup$ I tried this, and it's great, there's just one problem - how do you unhide all, once that you're done? Tried Shift, Ctrl and Alt +H, didn't help... $\endgroup$
    – sdaau
    Sep 19, 2014 at 1:16
  • 13
    $\begingroup$ unhide is Alt + H $\endgroup$
    – Leon95
    Oct 4, 2014 at 12:51
  • 1
    $\begingroup$ It would be great if there were a way to just unhide the objects that were visible before. I work with a lot of objects in the scene sometimes and it would save me a lot of time. $\endgroup$ Apr 5 at 13:19

For completeness; you could also switch the View from Global to Local by pressing Numpad-/ for selected objects. This is also accessible from the Menu: View>Global/Local.

From the documentation:

Note that the layer and lock buttons on the 3D View header disappear while in local view.


He manually selects the bottom of the glass with border select (B) and then hides it (H), then does the same for the edge loop above.

Note that he has Screencast keys enabled, so you can see exactly what he does:

enter image description here

A: Deselect all

B: Border select

H: Hide

For flattening the mesh, he does SZ0 to set everything selected to the same position along the Z. See How to align a cluster of points?


Other guys have shared you with some very nice tips on hiding. However, I want to point out the key problem that is puzzling you now.

  • Andrew didn't "hide all BUT selected". In fact, he just simply hided all vertices on that circle loop by hitting H. The reason why it appears that everything else was hidden is:

    1. He didn't show the complete view of the whole bottle during the following seconds. In fact, the top of the bottle is still there. You can confirm it around 08:53.
    2. Furthermore, when in Edit Mode with Wireframe display, the Subdivision results generated by SubSurf modifier will be always shown, regardless the visibility of elements on the base object. That's why you cannot see them anymore after he hit Z to switch to Solid view.
  • About your last word, I didn't notice he ever said anything like "This is not perfectly aligned..." Can you provide the exact moment in that video?


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