Upon further research, it seems my main light is bouncing a single time off of the bulbs and immediately into the camera, causing a reflection of the super-bright light source. How can this be fixed without increasing size? Clamping removes light inside the bulbs, so that isn't working.

enter image description here

Here is the scene with an alternate light source. My issue is with the light reflection from the first bounce. You see it here as well with the numerous reflections of the filament and the random overbright places in other bulb reflections.

enter image description here

  • $\begingroup$ Are you using an HDRI as background to light your scene? $\endgroup$
    – Carlo
    Commented Nov 5, 2017 at 12:25
  • $\begingroup$ @Carlo I am not. $\endgroup$ Commented Nov 5, 2017 at 20:45
  • 1
    $\begingroup$ The bulbs are projecting a shadows on the plane, so there should be something that emit light. Could you show your outliner set to "Visible Layers"? $\endgroup$
    – Carlo
    Commented Nov 5, 2017 at 22:18
  • $\begingroup$ @Carlo Updated. $\endgroup$ Commented Nov 5, 2017 at 23:31
  • $\begingroup$ Is your Denoiser on? I know for sure that 2.7.9 has that feature, not sure if 78 does. That should fix it, but it's a hack-ish way to do it and isn't necessarily the 'right' way to do it. $\endgroup$
    – RATIU5
    Commented Nov 6, 2017 at 1:22


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