I have a green screen png sequence for trees and want to import this image sequence into Cycles on a plane. It's very simple but I am looking for answer but cannot find.
2 Answers
First, convert it to a video. You can do this with FFmpeg or a similar tool.
Then drag and drop it into a UV/Image Editor. This will get it into Blender.
Add an image texture node to your material. You will need to open a Node Editor, go to the Object Material section (the ball and the cube on the two tab bars in the header), and make sure your material is using nodes (the Use Nodes checkbox, or from the material section in the Properties panel).
Select your video in the node's pop-up.
Connect the Color output to the Color input on the Diffuse BSDF node.
Enjoy! (Hit ⌥ Alt+A to see it in action.)
I haven't actually tested this, but it should work.
-
$\begingroup$ But I need it to be transparent, which is why I rendered it as a PNG sequence. it works fine in Internal but not in Cycles. $\endgroup$ Commented Nov 4, 2017 at 20:12
-
$\begingroup$ Ah, hm. According to this answer, the QuickTime container format can support transparency, so maybe that would work. $\endgroup$ Commented Nov 4, 2017 at 21:31
-
$\begingroup$ There is no need to convert to video. $\endgroup$– user1853Commented Jan 18, 2018 at 16:53
-
$\begingroup$ Neat! How do you do the image sequence animation? $\endgroup$ Commented Jan 18, 2018 at 17:11
-
$\begingroup$ @cegaton: heh, dont see any "solution" in answer like this... $\endgroup$ Commented Nov 2, 2018 at 1:13
In your User Preferences, turn on the included addon Import Images as Planes, and with Cycles as your renderer choose to add an image plane from the first image in your sequence. In the lower left settings when choosing the image, check the box to 'Use Alpha' and confirm. Once you have the image plane, open a node editor and change the Single Image' to 'Image Sequence', and make sure to choose Cyclic. Here I have an image sequence of ten frames that plays when I press play on the timeline.