I'm currently trying to create objects along a curve at a set distance to each other (or distributed by the count). All while taking the position and rotation on the curve into consideration but not bending and distorting it (I'm looking at you curve modifier)
My solution so far is:
Create a curve that serves as a path to follow.
Create a plane and make it tiny in scale. Put an array modifier onto the plane and afterwards a curve modifier so the planes follow the curve.
After that I check the duplication option in the object tab of the plane and set it to faces.
Then make the plane parent of the object that I want to get duplicated.
This kind of works but has a few downfalls, as far as I know until now:
The plane has to be tiny so it vanishes in the object I want to duplicate. If it's not setup like this and you hide the plane, the object that got duplicated will be hidden too.
You can't hide the "original" object, so you basically have it sitting at 0,0,0 all the time, which is quiet annoying as you can see it most of the time in my scene
It's not that easy to control.
I know I could make the duplicates real and adjust them, but I need the scene to be easily changeable later on (as the count and distance could change)
So the question would be: Does anybody know a better solution for this problem?
I know this can be easily done in C4D using cloner and things like that, but in blender?
Any help would be greatly appreciated!