I use Blender 2.79 and am still pretty much a beginner.

I tried both Archipack and Archimesh. Archipack seems a bit more comfortable but I don't know how to assign a Material to it or change it from the default grey to something different. In Archimesh that is easy. I would like to use the Principle BSDF Shader and Cycles.

I cannot find documentation on either of those addons either ... just a long thread in a forum.


enter image description here • Pull the arrow located at the upper right corner to the left. • Goto the "editor type" beside (left side) the "view" toolbar located at the bottom. • Select the node editor • Make sure you are on cycles render mode • Select the archipack object and goto the materials tab. • Click on use nodes

enter image description here SHIFT + A to bring up the context menu then hover to Shader > Principled BSDF

  • $\begingroup$ Well that is what I did and what you normally do to assign a material. It does not work for my archipack wall though. It does not change. If I add a cube and do the same thing it works. $\endgroup$ – Coffeehouse Nov 3 '17 at 7:53
  • $\begingroup$ I could assign materials only in edit mode, not in object mode ... is that normal? $\endgroup$ – Coffeehouse Nov 3 '17 at 7:55
  • $\begingroup$ Each side of the wall is assigned an independent material (check the materials tab). Wall2_alt1, Wall2_cuts, etc. If you want all of them under the same material then click the minus (-) sign and leave only one or delete all of them (-) and create a new one (+) plus sign. $\endgroup$ – user47940 Nov 3 '17 at 8:17

Archipack can take advantage of a predefined material library.
If the default material library is missing, you get dumb white materials assigned.
Please take a look at https://github.com/s-leger/archipack/wiki/Materials in order to setup your default material library.
The aswer of @light-pankakes remains still valid when it comes to setup new materials.


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