I'd like to create procedural rocks and so I checked out some tutorial videos. The techniques should be similar, so I also checked out 3ds max tutorials.
This one caught my attention:
3dsmax Environment Modeling #1 Procedural Stone
It basically uses a displacement modifier, creates a Voronoi diagram and applies a spherical mapping to the model. These steps look like this:
Question
Does anyone know if Blender has a mapping option for the displacement modifier? I can't find it. Or does anyone know a similar or better approach to create that kind of rocks in Blender?