I have a mesh that is not behaving the way I expect when it comes to smooth shading. For example, here is the mesh (it is all one piece) shaded smooth (as compared to a Blender Cylinder to highlight the differences):
And here it is shaded flat (again, as compared to the cylinder)
I expect the handle area to be smooth just like the cylinder (you can notice the purple structures smoothing some edges, but not all).
I already:
- Made sure there is no
edge split
modifier on the mesh - Selected all edges and did a
Clear Sharp
operation - Selected all vertices and removed doubles in case there are un-merged vertices
obj
and then re-importing it shows that all edges are marked as sharp. Clearing the sharp edges fixes the issue. However, the original blender model is still behaving strangely as if its data structure is corrupted. $\endgroup$ – Samaursa Nov 1 '17 at 22:00