Somehow in my adventures of creating this thread, I tapered the whole object. Is there a way to straighten it out again? I can't find any solutions to this issue.
I am sure re-designing it would be faster, but I want to learn.
Somehow in my adventures of creating this thread, I tapered the whole object. Is there a way to straighten it out again? I can't find any solutions to this issue.
I am sure re-designing it would be faster, but I want to learn.
Here's my approach showing how you can achieve it using the Cast Modifier (Cylinder) and shrink/flatten tool.
Add the Cast Modifier and set its mode to Cylinder. Set Factor and Radius values to 1.000. Apply modifier. Next enter the Edit Mode, select all the inner faces with Alt+RMB, then press Alt+S to scale them down. Finally in Object Mode press S,Shift+Z to scale the whole object fitting the original mesh's parameters.
Using both methods, starting with the cast modifier followed by simple deform I was able to achieve my desired results. The cast modifier did 90% of the work, then I achieved the rest with the simple deform taper. I am now within .05mm between the top and bottom now.
Thank you all!!!!