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I'm a blender noob.

I obtained a blender model which has two rigged low-poly hands attached to an armature with shoulders and arms.

I'd like to edit it so that it only has the right forearm and hand.

I think that I should be able to do this by selected the relevant bones and then using ctrl-alt-p to make the arm a separate armature.

But no matter what I try that command doesn't seem to do anything.

I'm using Blender 2.79, on a Mac.

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    $\begingroup$ What does Ctrl Alt P do for you? because in the default key bindings Ctrl Alt P makes a proxy. $\endgroup$
    – David
    Oct 29 '17 at 16:13
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In edit mode, select the bones you want in a different armature, then press P.

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