# Curve Modifier Problem [duplicate]

This question already has an answer here:

I have a mesh which want to array 360 degrees with help of curve modifier and array modifier. I created a circle curve. I moved cursor to its origion and mesh's origin to cursor. I want to array it on y axis but when i click on it, it turns my mesh upside down under where it is not supposed to be. When i drag it on x axis, it moves on z axis. i tried CRTL+A - scale, rotarion, too in case. But still same.

Above, position of my mesh and curve

The result

## marked as duplicate by Duarte Farrajota Ramos♦, batFINGER, cgslav, Timaroberts, dr. SybrenNov 20 '17 at 16:59

• Im not getting you said array in 360 and In y axis what u mean and can u sketch diagram and let us know what you want need – atek Oct 29 '17 at 2:47
• y axis of the object or of the curve modifier ? – Retrax Oct 29 '17 at 7:19
• i mean arraying that msh on that circle by using array and curve tools. So it happens with y axis on curve tool. But it rotates the mesh and put it below. I added the file to the post above. – Alex Oct 29 '17 at 10:43

Im not really sure what exactly what you exactly mean by "array it on y axis" but my answer is based on "360 degrees". You could try uploading your Blend in the question to get a proper answer. But here's what i got.

Here's the blend file:-

# Edit:---------------------------------

So i looked into your blend and it seems like you must've turned off the Modifier visilibilty of the array modifier. Also you need to use the x axis in both of the modifiers and rotate the object in edit mode in order to achieve similar results like mine (if thats your goal).

• Where you get the blend from him. He never attach the file – atek Oct 29 '17 at 8:18
• this is not his blend. i made some assumptions and recreated it. – Retrax Oct 29 '17 at 8:20
• That is what i am trying to do but i don't know what i do wrong with mine. i added the file on the post above. – Alex Oct 29 '17 at 10:40
• i edited the answer. – Retrax Oct 29 '17 at 11:24
• I made array modifier invisible to see where single mesh stands. I am trying to achieve this shape with my mesh. prnt.sc/h3fqqv – Alex Oct 29 '17 at 11:42

If i understood your question

1. The curve axis is to x axis and not to Y axis. So change from Y to X axis

2. In the array in the relative set the x to 1 and rest to zero

And unhide the array modifier

This will give the result

• No no, i mean y axis of the curve modifier . My aim is to make this shape (prnt.sc/h3fqqv) by using curve and array modifier. – Alex Oct 29 '17 at 13:55