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I have a mesh which want to array 360 degrees with help of curve modifier and array modifier. I created a circle curve. I moved cursor to its origion and mesh's origin to cursor. I want to array it on y axis but when i click on it, it turns my mesh upside down under where it is not supposed to be. When i drag it on x axis, it moves on z axis. i tried CRTL+A - scale, rotarion, too in case. But still same.

Above, position of my mesh and curve

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The result

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  • $\begingroup$ Im not getting you said array in 360 and In y axis what u mean and can u sketch diagram and let us know what you want need $\endgroup$
    – atek
    Oct 29, 2017 at 2:47
  • $\begingroup$ y axis of the object or of the curve modifier ? $\endgroup$
    – Retrax
    Oct 29, 2017 at 7:19
  • $\begingroup$ i mean arraying that msh on that circle by using array and curve tools. So it happens with y axis on curve tool. But it rotates the mesh and put it below. I added the file to the post above. $\endgroup$
    – Alex
    Oct 29, 2017 at 10:43

2 Answers 2

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Im not really sure what exactly what you exactly mean by "array it on y axis" but my answer is based on "360 degrees". You could try uploading your Blend in the question to get a proper answer. But here's what i got.

enter image description here

Here's the blend file:-

Edit:---------------------------------

So i looked into your blend and it seems like you must've turned off the Modifier visilibilty of the array modifier. Also you need to use the x axis in both of the modifiers and rotate the object in edit mode in order to achieve similar results like mine (if thats your goal).

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  • $\begingroup$ Where you get the blend from him. He never attach the file $\endgroup$
    – atek
    Oct 29, 2017 at 8:18
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    $\begingroup$ this is not his blend. i made some assumptions and recreated it. $\endgroup$
    – Retrax
    Oct 29, 2017 at 8:20
  • $\begingroup$ That is what i am trying to do but i don't know what i do wrong with mine. i added the file on the post above. $\endgroup$
    – Alex
    Oct 29, 2017 at 10:40
  • $\begingroup$ i edited the answer. $\endgroup$
    – Retrax
    Oct 29, 2017 at 11:24
  • $\begingroup$ I made array modifier invisible to see where single mesh stands. I am trying to achieve this shape with my mesh. prnt.sc/h3fqqv $\endgroup$
    – Alex
    Oct 29, 2017 at 11:42
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If i understood your question

  1. The curve axis is to x axis and not to Y axis. So change from Y to X axis

  2. In the array in the relative set the x to 1 and rest to zero

And unhide the array modifier

This will give the result

enter image description here

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  • $\begingroup$ No no, i mean y axis of the curve modifier . My aim is to make this shape (prnt.sc/h3fqqv) by using curve and array modifier. $\endgroup$
    – Alex
    Oct 29, 2017 at 13:55

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