I have a rather lenghty question. Following situation:
I have a external tool, which can submit data via a TCP-Socket to a modal operator running in Blender-Python.
For normal Meshes and primitives this works just fine. But the tool offers the possibility to render so called PolyLine which is just a number of vertices with edges which are drawn as screen-space lines. There are used for highlighting constraints for different algorithms.
I want Blender to emulate these lines but I cannot think of a way that works good.
I tried to use the "skin" modifier on the face-less lines which works but has the big problem of thickness. I cannot say how big the transmitted mesh is so the skin-thickness is hard to determine.
Then I tried using the Freestyle-Module but encountered a problem with visibility. Sometimes the lines are just ignored or they are drawn eventhough they are occluded.
Is there a way to draw lines with Blender that I missed?
I'm sorry, I know this is a very vague question and I don't really know how to explain it.
Thank you in advance!
P.S. a picture of the PolyLine as they appear in the external tool.