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I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like this isn't right. I wouldn't worry about this normally except this project has to be done professionally and I'm worried I'm not doing it right

I've set my texture to use non-colour space and it was generated in X-Normal.

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  • $\begingroup$ It's a purely modifier based displacement, here are some pictures: imgur.com/a/5B1He $\endgroup$ – James F Oct 27 '17 at 13:13
  • $\begingroup$ Is the object really really small? That could mean that the displacements have to be proportionally smaller too. $\endgroup$ – Guest Oct 27 '17 at 13:32
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    $\begingroup$ It tells "Can't load texture" which generally means Blender can't open the file. Hence all the displacement is made with black color (values of 0). Did you try to open the image and preview the displacement with the texture being accessible? Note also that Middle level which means no displacement is by default 0.5, probably that could change a bit $\endgroup$ – Mr Zak Oct 27 '17 at 13:39
  • $\begingroup$ Oh my days that's it! Ha thankyou :D I can now fix the issue by changing the unit scale and scaling up everything :) $\endgroup$ – James F Oct 27 '17 at 13:55
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    $\begingroup$ Please read:Why is it important to apply transformation to an objects data? $\endgroup$ – cegaton Oct 27 '17 at 22:30

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