I'm finding my displacement maps displace my object by an inordinate amount, I've got some of them set to .0005 strength (most to .001) which is off the scale (although doable anyway) and I feel like this isn't right. I wouldn't worry about this normally except this project has to be done professionally and I'm worried I'm not doing it right
I've set my texture to use non-colour space and it was generated in X-Normal.