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Is there a quick way to make all bones in a rig use Euler Rotation rather than Quaternions?

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In pose mode, select all bones, press "Alt" (Windows) or "Command" (Mac) and switch from quaternion to euler.

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Select the bones to switch and press [CTRL] + [R]. Select the preferred rotation mode.

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  • $\begingroup$ It seems the old method that a lot of people suggest of Alt clicking properties to edit all selected doesn't work any more in 2.80. This works though 👍 $\endgroup$ – Kenmore May 28 at 5:24
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Run this script with rig object selected in in pose (or object) mode, changes all rotations to 'XYZ' euler. Change the order to suit.

import bpy
order = 'XYZ'
context = bpy.context
rig_object = context.active_object
for pb in rig_object.pose.bones:
    pb.rotation_mode = order

If you have an action check out this answer

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    $\begingroup$ the only working solution, always coding is best $\endgroup$ – payam_sbr Mar 7 at 14:41

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