Is it is possible to keep the mesh and location linked between the spheres in the example shown below, but have different materials on the spheres?
I have tried several related examples here on Stack Exchange, although the mesh is the same and the material can be different, the position of the spheres are lost, and they can be moved independently of each other.
Does anyone know if it is possible to keep the mesh and location linked, but with different materials on the spheres? That is, any movement of the sphere in scene A should be mirrored in scene B.
The .blend file for this example is available at pasteall.org
The material is linked as object