Until EEVEE gets into an official version, I'm trying different settings to test a character animation I made in cycles. Just good enough to see the character and floor shadows. No need for it to be super sharp it's just a test. I need the floor to see how the feet land. Her eyes have no lens so there is no transparencies to worry about.
1920x1080 resize @ 50% if lower difficult to see any details.
Multiple importance off.
There is only the floor and the character with a gray background as a light source.
Renders = 7 samples.
GPU rendering with my GTX1060 3GB
Tiles are maxed for GPU performance @480X270 = exactly 4 tiles per frame.
I got 0.99 frames per second.
CPU i7 2600K
Tiles are maxed for CPU performance @48X27 = exactly 40 tiles per frame.
I got 0.94 frames per second.
What else could I check or uncheck to speed that up even more?