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I have some problem with a noise texture in my shader for anodised aluminium. I use the noise texture to get nice structure for the aluminium. Everything fine so far, excepting the plane parallel to XY.

result with structure I want and problem in plane parallel to XY

This is my shader-setup we use:

shader for color etc.

shader with vector map and noise texture for structure

I'm new to Blender so I have no idea how to solve the problem. Can someone help me to get the structure also on the planes parallel to XY?

Here is a minimal example with the problem:

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