I'm having issues trying to rig and skin a characters helmet. I'm using Blender 2.78c. I've tried the following: 1) Joining the head and helmet meshes together. 2) Parenting the helmet to the head bone. 3) Parenting the helmet mesh to the head mesh.
I've ensured that the weights are painted on the helmet so that the head bone 100% influences all of the helmet.
But whatever I try it does this when I move the head bone... ie the helmet crashes through the characters head mesh and looks all wrong! I'm simply after the helmet moving realistically when the characters head moves and it staying in line with the top of the characters head.
I could really do with some points in the right direction as to the correct process or techniques to use to get it to work please.
All thoughts very gratefully appreciated. Many thanks in advance for your help.