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I made a clothing mesh in the program Sculptris a open source sculpting progam and then exported the mesh to Blender 3d. When I made the mesh in Sculptris I made alot mistakes on the pant leg and I do not like the way it looks so I want to delete the part of the pant legs and redo it. However, I do not know how to delete parts of mesh I do not like. I am still much a newbie to Blender, I understand most the basics of the program but I am still learning all the tools in Blender. I am sorry this such a newbie question. Can you please explain it to me of what is the tool to use and how to use it?

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    $\begingroup$ You should probably star by watching some beginner tutorials first $\endgroup$ – Duarte Farrajota Ramos Oct 23 '17 at 1:07
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    $\begingroup$ enter edit mode, select the parts you don't want and press delete. $\endgroup$ – user1853 Oct 23 '17 at 1:28
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Switch to Edit Mode.

You can do this by going to the Tab (Don't know what to call it) near the bottom, most likely called Object Mode and clicking it followed by Edit Mode. You can also press the Tab key, which is the shortcut.

All of the vertices should be selected, which you can tell if they are orange. We don't want all of the vertices selected. Press A to deselect all the vertices, it should go from orange to black.

Now you need to select the area you would like to delete. Press B and drag over the area desired. Make sure to rotate around the model since it won't select the vertices on the other side (and I don't know how to fix that but it should work either way)

After the vertices of the desired area has been selected press X and then click 'Vertices'

Hope this helps.

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Now you need to select the area you would like to delete. Press B and drag over the area desired. Make sure to rotate around the model since it won't select the vertices on the other side (and I don't know how to fix that but it should work either way)

In regard to this issue, I would just add, that to spare yourself from rotating the object all around, go to the front view (on Numpad press 5 to change to user Ortho and press 3 for the front view).

Then pres Z that will show your mesh transparent so when you are selecting the vertices from one side using mentioned method (B than drag), the vertices are going to be selected from both sides.

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You can slice mesh in sculpt mode using "Mask Slice and Fill Holes" function.

Mask menu screenshot

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    $\begingroup$ While this is a valid option, could you please add some more details to your answer how masking would be used? $\endgroup$ – Robert Gützkow Oct 28 '20 at 17:27

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