I'm able to set UVMap mapping for standard mesh object like the cube, but I don't figure out how to do the same for a meta objcet like Ball, Ellipsoid, etc.
These are the step I follow:
1) Create the object
2) Convert it to a mesh object
3) Create a material and a texture and assign them to it
4) Go under texture menu, set UV for Coordinates
At this point the dropdown Map menu is empty and I can't set UVMap as value.
Furthermore I noticed that when I switch to edit mode the appearance of my meta object is different from that of mesh object. See the screenshot below: