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I want to make different versions of a rigged character with longer and shorter limbs and other body proportions. is there a way to scale parts of a mesh with its parent bones so i dont have to re adjust the mesh to match again? it gets really tough resizing and repositioning every finger bone.

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Scale the bones as desired, select the mesh, in the modifier stack apply the armature modifier, then select the armature in pose mode, select all the bones and choose Ctrl+A "Apply pose as rest pose".

Then select the mesh and add an armature modifier to the mesh and select your armature in the "object" field.

Done.

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