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I am having trouble with making the hair particles, when rendered it does not seem to render all the hair that is visible in viewport:
When rendered image:
Would converting it to mesh help?
It is because on the end, by default, hair is tinnier.
Look at hair settings:
It is 1.0 thickness at root, and 0.1 at end of the hair. Tune this settings.
Also, look at shape setting, it setups how thickness distribute along hair length:
Required, but never shown