I am having quite a lot of trouble while modeling a tablet. Objects seem to be notched in after applying a boolean modifier and editing. The metal part of the tablet is slanted in. It happened after I applied the boolean modifier. Here are some examples:

Rendered example

Indented? slanted? ERHH!! I have terrible english...

Material mode example

Unrendered example

It is super weird... I really need help.

Specs and tried solutions

  • I am using Blender v2.79
  • I am using cycles render
  • I tried flipping normals

Extra screenshots and Blender file.

Screenshot 1

  • 2
    $\begingroup$ Why use booleans when you can create proper geometry? Booleans will almost always create n-gons and all kinds of topology problems. My unwanted advise would be to try and model this with quads. $\endgroup$
    – user1853
    Oct 20, 2017 at 2:41
  • 1
    $\begingroup$ Yep, you won't go far with boolean based modelling, use proper topology instead $\endgroup$ Oct 20, 2017 at 3:14
  • $\begingroup$ @DuarteFarrajotaRamos Can you explain that as an answer? I think it would be good for people like me to know that. $\endgroup$ Oct 20, 2017 at 13:39
  • $\begingroup$ This has been aswered countless times, you only have to search this site for "boolean" to find all sorts of issues and problems that arise from using booleans $\endgroup$ Oct 20, 2017 at 17:18
  • $\begingroup$ Could you post a screenshot in wireframe mode, so we can see what the geometry looks like? (I'm not a topology nazi. :)) $\endgroup$
    – SilverWolf
    Oct 20, 2017 at 20:10


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