I have a Texture Painted Model that still has a MultiRes modifier active, and a normal map I baked from the multires. I'm trying to find a way to keep my texture painting and also incorporate my normal map.
So far my attempts have resulted in having one texture or the other (when "Use Nodes" is not selected in the material node window); see below:
When "Use Nodes" is selected with just about any combination of input and output connections I can think of, I just get a non-shaded figure like so:
What I want my model to look like is shown below:
Any ideas where I'm going wrong?