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I am trying to create an insetted bevel on an imported SVG in Blender. I so far have the SVG properly imported, and am applying a 0.02 bevel depth to its geometry, and a 32 resolution to that bevel so that it's smooth.

The only problem with this is that the bevel is looking more like the outside of a sphere rather than what I want it to look like, see images below:

enter image description here

Is this possible? I'm going to be doing this with a lot of completely different SVG's over time, so I'd like to find a quick and easy way of doing it.

Possible duplicate of Extrude and bevel an imported svg curve, but I'm not having an issue with getting it beveled, I am having an issue with the direction of the bevel.

Here's what my setup looks like in Blender:

enter image description here

Thanks for all help in advance!

After trying the recommendation below, these are my results:

enter image description here

And then with it applied to the SVG

enter image description here

Any ideas what the problem is?

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Use a custom bevel curve with the desired shape.

Draw a quarter circle and use as bevel object on the original curve.

enter image description here

EDIT

Upon looking at your file your Bevel curve is waaay too big in relation to your SVG imported curve, its center is incorrectly positioned, and the bevel curve is scaled zero in Z.

Reduce its size in edit mode, and clear its scale. The normals are also inverted, you may also need to Switch Direction of your bevel curve in Edit Mode to display correctly.

Also your imported SVG is quite complex in shape, with high curvature and very tight corners, it is hard to bevel it correctly, you probably have to accept a certain degree of errors, or be willing to fix them by hand.

enter image description here

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  • $\begingroup$ Noob question, I know, but how did you generate that half circle curve? I just tried making one and it's not working as illustrated. $\endgroup$ – Darryl Huffman Oct 19 '17 at 19:35
  • $\begingroup$ It is just a bezier curve circle, handles set to free and erase 3 segments. Be sure to place its the object center at a convenient location $\endgroup$ – Duarte Farrajota Ramos Oct 19 '17 at 21:47
  • $\begingroup$ Please see my updated post. Any chance you could just upload your Blender file with it working and I could see what you did from there? $\endgroup$ – Darryl Huffman Oct 19 '17 at 22:03
  • $\begingroup$ Sorry, I didn't save the file, it was made on the fly. You probably have either a scaled curve, a non 1.0 radius value on your vertex or both. See blender.stackexchange.com/questions/56501/… and blender.stackexchange.com/questions/58564/… . Also make sure your bevel object center is correctly placed relative to the geometry. $\endgroup$ – Duarte Farrajota Ramos Oct 19 '17 at 22:08
  • $\begingroup$ I've tried both of those links, but I am not able to reproduce this result yet unfortunately.. I've marked it as the right answer as it certainly is, it's just I'm not accustomed to blender enough yet to take advantage of it it seems, haha. $\endgroup$ – Darryl Huffman Oct 22 '17 at 17:27

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