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enter image description here

This is an image of a 50 samples render of my scene. I know, low samples but no matter what samples I render it at the textures are always blurred.

enter image description here

This is my camera options.

enter image description here

And this is my render options. How do I un-blur these textures?

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  • $\begingroup$ How did you set up your materials? Are you rendering at 100% resolution? What nodes are you using in the compositor? please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information. $\endgroup$
    – user1853
    Oct 18, 2017 at 19:29
  • $\begingroup$ Probably you used Glare node set to Fog Glow option in the composite node setup. Include a screenshot of the composite node tree used for that render $\endgroup$
    – Mr Zak
    Oct 18, 2017 at 19:31
  • $\begingroup$ Also see blender.stackexchange.com/questions/47943/… $\endgroup$ Oct 18, 2017 at 23:59

1 Answer 1

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That looks like Minecraft, in which case the textures are intentionally low resolution. You're looking at interpolation, which is normally good, but not for this. To turn it off, go to your image texture node and change Linear (the texture interpolation) to Closest.

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  • $\begingroup$ You're welcome, glad I could help. $\endgroup$
    – SilverWolf
    Oct 20, 2017 at 19:42

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