I ultimately want to export this from Blender to Unity, and I know certain rigging parameters don't translate to that very well via .fbx format.
The wishbone and piston should interact with the z-axis of the wheel. The right side of the wishbones and piston should move with the wheel as the wheel goes up/down, while the left side of them be hinged to the frame.
I believe the piston will have a different constraint setup than the wishbones?
Any help appreciated