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I’m new to Blender, been using it less than a month. I created a small tower, and am now trying to apply a texture.

My issue is in the Unwrapping, I get the best result from Smart UV Project. When it unwraps however the sequence of the faces is wrong and the width of the face panels in the UV/Image Editor are incorrect. It makes my seamless texture not so seamless.

Scale is set to 1.000 for X,Y & Z. The doors and windows were created using a Boolean Modifier.

Seams Layout and Face selection order Seams & Face Selection Order

Unwrapped Cylinder UV Unwrap

So how do I go about unwrapping it in order and scaled correctly? Any help solving this would be greatly appreciated.

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I think you can work a bit on this: I tried with your file and got some decent result, imho.

The first thing is: I isolated just the exterior walls.

enter image description here

then I set the front view and unwrapped cylindrical

enter image description here

I got an (extremely high) quite nice square unwrap

enter image description here

but helping with 2d cursor and the pivot choice, it's easy to scale it dow to make it a bit more manageable

enter image description here

enter image description here

enter image description here

then I loaded a brick wall image similar to yours

enter image description here

and aligned and scaled the uv map to the image

what about the face sequence? it seems ok, look them while I select (in top view) all faces...

enter image description here

Hth..

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  • $\begingroup$ Thats Awesome. Works very well and with a bit of work you can get really good results. Thanks for the shove in the right direction. $\endgroup$
    – PrvtPilot
    Oct 19, 2017 at 15:35

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