I’m new to Blender, been using it less than a month. I created a small tower, and am now trying to apply a texture.
My issue is in the Unwrapping, I get the best result from Smart UV Project. When it unwraps however the sequence of the faces is wrong and the width of the face panels in the UV/Image Editor are incorrect. It makes my seamless texture not so seamless.
Scale is set to 1.000 for X,Y & Z. The doors and windows were created using a Boolean Modifier.
Seams Layout and Face selection order
So how do I go about unwrapping it in order and scaled correctly? Any help solving this would be greatly appreciated.