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This is a wheel with bones and constraints to help it roll and turn. I don't know what I did in the process, but my wheel no longer rotates symmetrically like it used to despite not manipulating it at all.

I've tried Origin to Geometry, Cursor to Center, and resetting the Rotation, but it doesn't fix the problem.

Is there a way to fix my wheel's rotation?

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  • $\begingroup$ Can you please upload the blend here? blend-exchange.giantcowfilms.com $\endgroup$ Commented Oct 18, 2017 at 17:05
  • $\begingroup$ I've just uploaded the file and it should be good to go $\endgroup$
    – Nolan
    Commented Oct 18, 2017 at 17:16
  • $\begingroup$ I have updated my answer to demonstrate it on your actual model, I hope it helps you. $\endgroup$ Commented Oct 18, 2017 at 17:29

1 Answer 1

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  1. Set Pivot Point to Median Point

    enter image description here

  2. Go to Edit Mode and select vertices in the middle that creates a circle so your pivot point is now at the exact center, something like at this screen:

    enter image description here

  3. Press ShiftS > Cursor to Selected to move the 3D cursor to that pivot point

    enter image description here

  4. Now exit from Edit Mode and set the object's origin to the 3D cursor by pressing the best shortcut in the universe CtrlAltShiftC, select Origin to 3D Cursor

    enter image description here


Whole process demonstrated on your model:

enter image description here

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