I am currently working on sculpting my first sculpt project in blender.
I created the head shape by using a square and the subsurface modifier.
When I try to crease certain areas, such as behind this ear, the vertices do not move.
When I try to lay clay strips on certain areas of the mesh, such as the neck, there is very strange distortion that is very undesirable. The zig-zag is what I am talking about in this image:
- I am using Blender version 2.79.
- I am not using dynamic topology.
- I have not applied the subdivision surface modifier.
- I have applied the rotation, location and scale of the mesh.
I understand that applying the subsurface and then using dynamic topology will fix these issues, but I am curious if there is another way.