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I am using Blender to modify some .svg icons for a UI, and I need them to be a certain plain color, with no shading. How could I go about achieving this? I am using Cycles, and if I use a Diffuse material the lighting changes the color, and if I use an Emission material it comes out much brighter. I need it to be the exact RGB values in the material. Thanks!

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    $\begingroup$ Overkill. Why are you using a full 3D modelling suite to edit some SVG files, and a complex unbiased raytracing solution to obtain flat colors? Why not use say Inkscape, or any other vector editing software? $\endgroup$ – Duarte Farrajota Ramos Oct 17 '17 at 18:53
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    $\begingroup$ Don't use cycles $\endgroup$ – user1853 Oct 17 '17 at 19:04
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    $\begingroup$ blender internal would be better if you need to do this in blender, set the material as "shadeless", and also you could need to use a "raw" setting for the scene > color management > render > view. $\endgroup$ – m.ardito Oct 17 '17 at 20:55
  • $\begingroup$ see this blender.stackexchange.com/questions/89395/… $\endgroup$ – m.ardito Oct 17 '17 at 21:04
  • $\begingroup$ Thanks! I got it in the end using blender internal. If anyone wants to submit an answer I'll accept it. $\endgroup$ – aspirino67 Oct 20 '17 at 5:23

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