Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here.
On this moment, I'm trying to learn the rigging on blender and I have a problem de dependency. I looked for an answer to my questions but I do not find. The subject closest to mine I found is this one, Rigging question about Spline IK and having all controls on one armature, but it does not work in my case either.
Indeed, I want rig a bird. To make the rig of the feathers of the wings I have a bezierCurve drived by bones controller with the hook modifier. The bezierCurve drive many empty with a follow path modifier. Each feather have a "track to" modifier to an empty. In 3ds Max, no problem with this rig. In blender like the armature is a single object and it's impossible to add a beziercurve in the armature I have a problem of dependency:
Dependency cycle detected: BezierCurve depends on Armature through Hook Modifier. Armature depends on BezierCurve through Spline IK.
The only solution I have find is to create two armatures. One armature with the "track to" bone system and the second armature with the bones with the hook modifier. But this system it's not practice because i have two armature to control the rig :/
Do you have a solution to this kind of problem? that it will be the best method?
Many thanks by advance.
Ludovic Habas