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I am attempting to use Kinect V2 for motion capture in blender. After playing around with locations and rotations of bones I finally found out what was causing the unintended contortions in my mesh, but one problem still remains. The character's hip region is deformed but the rest of the character is fine, so I'm not sure what is causing this. Pictures are below:

enter image description here

Here is the link to the blender file: https://drive.google.com/file/d/0BzB2Ay4lZC0ocnM5TFIyWm84cUU/view?usp=sharing .

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marked as duplicate by Duarte Farrajota Ramos, David Oct 18 '17 at 12:22

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ What is your question? $\endgroup$ – Duarte Farrajota Ramos Oct 17 '17 at 4:28
  • $\begingroup$ My question is why does this occur and how can I fix it. $\endgroup$ – Zaif Oct 17 '17 at 4:39
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    $\begingroup$ I think You must apply the trasformations of the character. The origin point is so far from the armature too. Try to make the armature and the character the same size and align both. $\endgroup$ – LeoNas Oct 17 '17 at 16:19